In 2097, the entire Earth was engulfed in a cataclysmic climate change, plunging the globe into another ice age.
Over 90% of the world’s population was wiped out, forcing the survivors to band together into loose communities and tribes.
Each player is the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all scarce.
Each tribe is pitted against other tribes in a struggle for survival. Players build their tribes, skirmish against other players’ tribes, and can even bluff their way to victory.
The leader who gathers the largest tribe will win the game! HQ Expansion: the first expansion for Arctic Scavengers introduces the concept of a base camp or headquarters for each tribe.
This base camp consists of a tribal leader (with special abilities) and the potential to build structures that can be used strategically during the game.
Additionally, the game introduces alternative victory paths, new mercenaries, new tools, and the addition of the “engineering schemes” stack.
Recon Expansion: the world of Arctic Scavengers pits players against each other in an attempt to survive a post-apocalyptic ice age.
As competing tribes developed and grew, headquarters were established for each tribe (supported via the HQ expansion that was delivered with the first version).
As tribes evolved further and fought for dominance, information became the most valuable currency. In this new world, deception reigns, leading to a need for reconnaissance.