A modest squire becoming a legendary knight. A young orphan who turns out to be the rightful queen of the kingdom. A nobleman turning into a vigilante following the tragic murder of his parents.
Stories change but themes are eternal...and every Hero's journey always begins with the Call of Adventure!
In Call to Adventure, players complete Challenges and acquire Traits over the course of three Acts. Along the way, their Heroes will earn Triumph points if they win, Tragedy points if they take a darker path, and Experience points if they fail.
At the end of the third Act, the player with the highest Destiny score wins the game!